Surgeon Simulator 2: Access the review of all areas

Surgical accuracy is an expression that applies to all kinds of things, air strikes to surgery. Reversing the idea, the board game operate has converted the players in clumsy and clumsy doctors and the 2013 Surgeon Simulator video game moved the idea in the digital field, asking players to perform delicate surgical procedures with deliberately imprecise controls. A lot of hilarity followed, just like Surgeon Simulator 2. Now we have Surgeon Simulator 2: All Access, which essentially contains the second game, the levels created by the players and all other contents, fixes and optimizations added and brings them to the consoles and steam.

I play a lot of games, and more of a bad checks, so I resist spending time with a game that makes things difficult or annoying voluntarily. Life is too short, and all that. Yet there is a lot of intelligent intentionality behind the way so bad-it is-funny to do the things of Surgeon Simulator 2 and the approach definitely has a contextual sense. And in the second game, many very delicate movements and separate finger orders have been simplified for a grip, and everything takes place much faster.

Surgeon Simulator 2: Access All Areas includes a lot of content. To begin, there is the solo campaign (which can also be played in history mode in cooperation), placing the player in the role of a new surgeon in a less than stellar training hospital, an installation that has many doors Locked and secret areas, and an increasingly unbalanced narrative voice that guides you through a growing series of ridiculous operations, challenges and enigmas. It becomes more and more strange and absurd and there are certainly moments of strange humor to have.

Where the campaign mode and the game as a whole fall a little flat is that your unique interface with the environment is a flexible arm and hand that it comes comically when you try to pick up objects, to perform surgical actions, press buttons or place the fresh organs in a rapidly bleeding body. It's funny until it's not, which for me is quite early. And later, when surgical goals become a little more demanding, this soft and agitated arm is no longer funny at all. Playing the game in cooperative history mode does not relieve frustration, but increases the chances that someone succeeds and helps accomplish the task.

Surgeon Simulator 2: All Access includes many levels created by players and, of course, creative mode tools needed for players to create their own levels. There is a huge number of objects in the environment and the publisher all includes them. Finally, there is competitive mode, multiplayer challenges.

Surgeon Simulator 2: All Access has a very specific and colorful aesthetic that reflects the ridiculous of its premises and its gameplay. Despite the abundant quantities of blood and viscera that we are talking about, it is not a realistic and explicit game, but an irreverent, clumsy and caricatural game, although endowed with a sense of black humor. Especially in the restricted spaces, the first person's camera is challenged to make sense of the world, adding to the already clumsy orders. There is not much dubbing in the game but the sounds of surgery and machines are well managed. Much of the music is this kind of repetitive sound wallpaper of the doctor's office waiting room.

Surgeon Simulator 2: All Access does absolutely what it is supposed to do, that is to say upset surgical precision and allow the player to absolutely ruin what should be the most delicate procedures, adding puzzles Based on physics and worsening goals that will be either frustrating or difficult. In this case, the clumsy controls are a functionality, not a bug. For all those who have already played the game, this new version does not add much, but for the owners of consoles or for all those who discover the title, it is certainly the version to adopt.

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