Scotineck Entertainment General Subice Competition Rate 1751: 1 Record

Data provided - Scotineck Entertainment

2002 The Skoneck Entertainment (Representative Jangdong) said on the 21st that the results of the competition of 1751: 1 were recorded for the results of the competitive agreement of the official subscription of the general investor target in the past 20-21 days.

This subscription proceeded against a general investor for 556,575 states, 25.0% of total competition quantity. A total of 198,619 subscriptions were carried out, and the evidence was aggregated between 6,335.8 billion won, and all the contests were finished in the toughness.

Prior to, the Scaneck was conducted on the last 13-14th institutional investors. There is a final confirmation of 13,000 won exceeding the desired range (9,000 ~ 12,000 won). Approximately 99% of the number of participation at the time of demand predicted the number of participation was priced at the top of the top, The obligations of the obligations are 26.5%, and the stock assigned to our company is 77,920 weeks of duty, consisting of 77,920 weeks. The listing date is 4 days next month.

The Representative of the Hwang Dae Room Skok Neck said, Then, following the successful agency prediction, I would like to have a hot interest in this general subscription, and I will try to meet the expectations after listing, Sconeck said, Meanwhile, it would be a leading to a leading company.

The SCO Neck, who was launched in 2002, is a company specialized in developing and making virtual reality (VR) content. In 2015, we have released the VR Malancin Technology to launch the world's first VR 1 person shooting game (FPS) (FPS) 'Motal Ball Litz', and in 2017, the same IP is released to Sony's PSVR device to launch the same version of Global I have recorded.

In particular, the Skokon is the only, the only number of people, which can only participate in virtual reality training at the same time, in Korea. The technology was enacted as domestic standards in 2020 and is adopted as standardization in International Standardization (IEEE) and global standardization is underway.

After listing, Scotin will be able to show three new VR games based on 'Motal Blitz' worldview by 2023. It is scheduled to spur in differentiated technology development.

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