The eliminated mechanics of The Witcher 3 that left Mortal Kombat's fatalities jokingly

When developing a video game, especially in the initial stages of the process, it is where the ideas that generally come out of a group brainstorming. Many of them are still, but others stay along the way. We do not always know the intentions of a study that have not reached the end, since there is usually a lot of secrecy in this regard . Therefore, it is always interesting when some of these options come to light.

The Witcher 3 is the protagonist of the story we are going to tell you. While we are waiting for its remastering for PS5 and Xbox Series X | s, we tell you one of the playable options that was finally discard More bloody and visceral.

The eliminated function of the Powers of Geralt de Rivia

Can you imagine the Witcher had had a kind of bullet time in the purest Vats of Fallout style? It is a possibility that was very present, as indicated from the Polish study some time ago.

Fatality

With this ability, Geralt could slow down to see the interior of any monster that he has to hunt throughout his adventure, to be able to detect thanks to his powers the weak points and where to cut precisely to end them . A functionality that would also be valid to end human enemies.

Finally, this ability was eliminated from the final version of the game, so we were wanting to know how it would work. Although they sure did evidence and determined that it did not fit. Of course, he would have given another more violent and bloodthirsty touch to the adventure, with executions that already wanted the fatalities of Mortal Kombat and that would make us look another side of the screen for their crudeness.

Perhaps CD Projekt resumes this idea for future saga projects, such as the new game of the Witcher saga that is already in development, and which we still do not know too many details. However, it is always curious to know ideas that have been in the minds of creatives, although they have not moved to the final version.

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