Exploring the Universe of Loco Island: An In-Depth Look at the Hot New K-Pop Phenomenon
One of the words that has been a hot topic in recent years is 'Universe'. The word that connects various characters in different works and has a variety of meanings, including the bundle of each story, has become a dream that any storyteller wants to make at least once.
Kong, a developer of Loco Island, is also one of the companies that are developing a game with such a dream.
Launched in March 2022, 'Rock Island' is a puzzle adventure game that tells the story of a girl Evelyn on a far-end unknown island. Unfortunately, the award failed, but Pearl Abyss and BIC were selected for the BIG EM business that supported the overseas exhibition of indie games.
Park Jong-un, who was the main programmer in Loco Island, explained that this is the first step of the Universe that You wants to draw. It is the story of Evelyn, a girl who went to a virtual future 30,000 years later, but it was also a game where the world was so solved with each puzzle.
The reason why Kong is drawing a big picture is simple to pay attention to the concept of 'universe'. Although it was a nose that has been making various games, including Match 3 Puzzles, it is judged that simple casual games alone cannot survive in a market where many new works flooded. So, as well as art and sound, the concepts of 'context', 'worldview' and 'universe' approached users in a direction to provide something immersive to users.
The story of Loco Island depicts the process of meeting the kings of the island and purifying each island. The big stem of the story is simple, but as it enhances the details of the details, the user is immersed. Point & Click makes it easy for anyone to manipulate it, while small things in the maps where they feel like postcards make it the beginning of another story about knowing the world. That's why it's a simple operation, but I clicked on the map and touched it.
The sound to support this, and the various puzzles that fit the theme were also the point to increase the completeness of gameplay. In addition to the three-match puzzles, the puzzle adds depth to various puzzles that fit the themes of each scene, such as shadow puzzles, riddles, quizzes, and 2048. At the same time, it was so difficult that I couldn't solve the puzzles, so I couldn't see the ending.
As the somewhat ambiguous concept was closed, the development of Rock Island was not easy. Park Jong-un, a programmer, recalled that Loco Island's full-fledged development took about a year. It was because everything was challenged, from setting directions, what message and story to tell, what genres to choose. Then, as well as the worldview that will be revealed in the future, the world itself should be attractive, and it began to devise something that was attracted immediately.
The art of a rough hand drawing art where the lines are not divided, and the rough colors and textures that seem to be a picture book or a postcard have become a characteristic for showing warmth and bleak elements in the material of the world after destruction. At first glance, Loco Island also received a response from the buyers who visited the Taipei Game Show. In particular, buyers paid attention to the sensitivity and texture of the hidden picture in the postcard.
You is currently developing Too, a completely different story, but universe. If it was Loco Island to portray the world after the destruction, Loco Island is the core of Too, which is a spy robot that secretly installs CCTV in a competitor's secret research institute and observes it every day. Similar to Loco Island, Tabor will be a different work that draws psychological fear and anxiety by adding the tough illustrations and bizarre images of the material of surveillance, eavesdropping, and unbelief in a point and click method. It was the opposite of the world, but it was the ultimate direction of Nose to expect a huge world to be released after it stimulates users' curiosity.
Although it starts with a different background, it focused on the fact that the work is an attractive world view rather than being accepted as an extension of the worldview after Loco Island. Ultimately, the universe is that the company is new to something new, how the work proceeds first. What kind of story is, starting from being curious first to the links of the various worlds later. It will lead to the ultimate question.
It is difficult to complete a large world. In the case of Marvel, you have built up a lot of works for many years and have been trial and error. We also want to start with Loco Island and become organically in a large world, and finally become a company that completes the world. I hope you look forward to that starting point, Loco Island, and a completely different story, Too.
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